pinkcel
Built in public · runs in your browser

2D character animation,
finally easy.

Rig, blink, lip-sync, and export to your game engine — right in the browser. Pro-grade rigging power, without the learning curve. Free.

Open the editor — free See what it does →
Free — no account, no install · projects save to your Google Drive
pinkcel — live in browser
[ demo: character blinking — placeholder ]

One-click life

Add eyes, get blinking. Add a mouth, get lip-sync. Batteries-included presets do the tedious part.

Right in the browser

No install. Render & export client-side, share with a link. Your characters, anywhere.

Ship to your game

Export sprite sheets, atlases, and rig data straight to Unity, Godot, and more.

How easy

Zero to a clip
in about a minute.

Three steps. No timeline degree required.

1
Draw
Bring art, or start from a ready-made character.
2
Rig
Drop in eyes & a mouth — presets handle blink and lip-sync.
3
Export
Sprite sheets & rig data, straight into your engine.
scene.pkc
[ demo: full clip — placeholder ]
Pricing

The editor is free. Forever.

Drawing, rigging, animation and every export run in your browser at no cost — no limits, no watermarks. Pro adds the server-side extras and keeps the lights on.

Free
$0
Everything, no limits
Draw, rig & animate characters — bones or point animation
One-click blink & audio lip-sync
Export GIF, MP4, sprite sheets & Godot scenes
PSD & SVG import · saves to your Google Drive
Open the editor
PATREON
Founding Member · Pro
$5 / mo
Support the project on Patreon
Pro status — every premium feature, current and future
MCP access: drive the editor with AI agents (Claude, Cursor…)
Premium asset & brush packs as they drop
Founding price locked for life · your name in the credits
Become a founding member →
Coming to Pro next: AI-assisted rigging — upload a character sheet, get a rigged, animated character back. Details on Patreon →

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